Remedy: We're Figuring Out What Quantum Break Issues Are Real/Widespread; Collecting Data is Slow
Remedy Amusement recently released its latest game, published in one case once more by Microsoft Game Studios for Windows 10 and Xbox 1, Quantum Interruption. Notwithstanding, in that location accept been several issues reported particularly on the Windows 10 version; Remedy finally addressed this topic via Twitter.
They said that they are in the process of monitoring both versions of the game and figuring out what bug are existent and how widespread they are in that case. Then, they added that collecting data and researching the issues is a slow procedure, asking for patience in an implicit fashion.
We are monitoring both Windows10 and Xbox One Quantum Break and figuring out what issues are existent and if any are widespread or non.
— Remedy Amusement (@remedygames) April 8, 2022
Collecting data and researching is irksome, but we are on information technology.
— Remedy Entertainment (@remedygames) Apr eight, 2022
Unfortunately, Quantum Break's PC issues are all too real and definitely widespread. I've talked almost them in our first impressions hands-on with the port and today, Eurogamer'south Digital Foundry confirmed all of that so some. Similar impressions and manufactures accept been posted all over the Web by journalists and gamers alike.
Until Remedy fixes the aforementioned problems, it's probably best to look earlier playing Quantum Pause; those who own an Xbox One console may choose to get that version instead, which seems to be optimized much amend.
Some problems may be beyond fixing, though. Remedy's PR Head Thomas Puha explained via Twitter that things similar ghosting and slow texture loading/popular-in are due to the fashion Quantum Interruption's Northlight engine renders stuff.
@ZElawar @RemedyGames Ghosting is merely a result of the temporal reconstruction. Only the way we return things.
— Thomas Puha (@RiotRMD) April seven, 2022
@GamingAngelGabe @ZElawar That just unfortunately is a quirk of our graphics engine.
— Thomas Puha (@RiotRMD) Apr 8, 2022
The film grain effect has likewise been described by Puha every bit a stylistic selection for a "cinematic looking game". Even though most games have an option to turn it off, information technology doesn't look similar Breakthrough Break volition become 1.
@ZElawar @RiotRMD The film grain as well, that'due south a stylistic choice as we want to make a cinematic looking game.
— Thomas Puha (@RiotRMD) April 7, 2022
Finally, another sore indicate is that at that place's no support for SLI/CrossFire configurations. This official FAQ for the Windows ten version has the following statement:
Does Windows x support SLI or Crossfire?
Multiple GPU fix-ups aren't currently supported past UWP / DirectX 12.
Except this is just not true. DirectX 12 actually has far improve mGPU support, allowing gamers to mix cards from AMD&NVIDIA like in Ashes of the Singularity and potentially even using integrated GPUs; Microsoft demonstrated all this in the by ii years or so.
I thing is for sure: the Universal Windows Platform is not off to a good start when it comes to gaming.
Source: https://wccftech.com/remedy-figuring-quantum-break-issues-realwidespread-collecting-data-slow/
Posted by: fierropornat.blogspot.com
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